C#TCP服务器回复数据包问题

在一天中的大部分时间里,我一直在抨击我的代码,我完全被难倒了。基本上,源游戏引擎有一个文档协议的RCON(网络远程控制台?),我试图重现。有数百个例子,但它们全部来自客户端(建立与游戏服务器的RCON的连接),因为我试图重新创建服务器部分以回复客户端。 以下是RCON协议的信息。我对代码的问题是,当我收到身份验证请求时,一切都很好。当我尝试回复它并且没有连接时,连接失败。所以我回答时做错了但不确定是什么。 http://developer.valvesoftware.com/wiki/Source_RCON_Protocol
private void ReadClientPacket(object client)
{
    TcpClient tcpClient = (TcpClient)client;
    NetworkStream clientStream = tcpClient.GetStream();

    while (true)
    {
        try
        {
            int packetsize;

            // Create a new Packet Object and fill out the data from the incoming TCP Packets
            RCONPacket packet = new RCONPacket();

            using (BinaryReader reader = new BinaryReader(clientStream))
            {
                // First Int32 is Packet Size
                packetsize = reader.ReadInt32();

                packet.RequestId = reader.ReadInt32();
                packet.RconDataReceived = (RCONPacket.RCONDATA_rec)reader.ReadInt32();

                Console.WriteLine("Packet Size: {0} RequestID: {1} ServerData: {2}", packetsize, packet.RequestId, packet.RconDataReceived);

                // Read first and second String in the Packet (UTF8 Null Terminated)
                packet.String1 = ReadBytesString(reader);
                packet.String2 = ReadBytesString(reader);

                Console.WriteLine("String1: {0} String2: {1}", packet.String1, packet.String2);

                switch (packet.RconDataReceived)
                {
                    case RCONPacket.RCONDATA_rec.SERVERDATA_AUTH:
                    {
                        ReplyAuthRequest(packet.RequestId, tcpClient);
                        break;
                    }
                    case RCONPacket.RCONDATA_rec.SERVERDATA_EXECCOMMAND:
                    {
                        //ReplyExecCommand(packet.RequestId, tcpClient);
                        break;
                    }
                    default:
                    {
                        break;
                    }
                }
            }

            break;
        }
        catch (Exception ex)
        {
            Console.WriteLine(ex.Message);
            break;
        }
    }

    tcpClient.Close();
}

private void ReplyAuthRequest(int RequestID, TcpClient client)
{
    Console.WriteLine("Replying to Auth Request");

    // Authentication Reply
    using (NetworkStream clientStream = client.GetStream())
    using (MemoryStream stream = new MemoryStream())
    using (BinaryWriter writer = new BinaryWriter(stream))
    {
        writer.Write((int)10); // Packet Size
        writer.Write(RequestID); // Mirror RequestID if Authenticated, -1 if Failed
        writer.Write((int)RCONPacket.RCONDATA_sent.SERVERDATA_AUTH_RESPONSE);
        writer.Write(ConvertStringToByteArray("" + char.MinValue));
        writer.Write(ConvertStringToByteArray("" + char.MinValue));
        byte[] buffer = stream.ToArray();
        Console.WriteLine("size of full auth response packet is {0}", buffer.Length);

        clientStream.Write(buffer, 0, buffer.Length);
        clientStream.Flush();
    }
}
    
已邀请:
你一直在使用Wireshark吗? 当您尝试复制/反向工程现有协议时,此工具是必不可少的。只需使用已知工作的客户端进行正常身份验证并保存日志即可。然后使用您自己的代码,尝试查看线路上发送的位与日志中的位不同。 有时通过查看代码就可以看到相当困难的事情,例如' n'插入错误的点,或者在整个消息之后添加一行     
我前一段时间遇到过类似的问题 在你的回复功能中:
using (NetworkStream clientStream = client.GetStream())
(...)
clientStream的处理可能是罪魁祸首。在我的情况下,流的处理导致连接终止,GetStream()不返回流的新实例,它返回TCPClient拥有的Stream。看看是否有帮助。     

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