AS2 TweenLite:补间到框架
我已加载以下设置:
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
TweenPlugin.activate([FramePlugin]);
OverwriteManager.init(OverwriteManager.AUTO);
并正在使用以下代码将mc补间到第20帧。
TweenLite.to(circle, 1, {frame:20, ease:Elastic.easeOut});
问题是什么也没发生,circle是一个包含我的mc的变量,并且运行良好。
输出
trace(circle); = _level0.circle
谁能看到为什么这行不通? MC包含一个补间。
编辑:
好的,所以我已经在具有相同MC的新版本中对其进行了测试,这并不是MC引起的问题,它与我的代码的其他部分阻止了它有关。
这是我的全部代码...谁能看到阻止补间到框架正常工作的任何内容?如果我移除for (MovieClip in txts) {
txts[MovieClip]._alpha = 0;
}
并将补间放到上方,它会起作用,但是一旦再次进入过渡区,它就不会起作用。
完整代码:
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
TweenPlugin.activate([ColorTransformPlugin, FramePlugin]);
OverwriteManager.init(OverwriteManager.AUTO);
var angle:Number = 0;
var originX:Number = Stage.width/2;
var originY:Number = Stage.height/2;
var radiusX:Number = 320.5;
var radiusY:Number = 247.5;
var steps:Number = 360;
var speed:Number = 0.4/steps;
var circle:MovieClip = this.circle;
var circleTxt:MovieClip = this.circle.titleTxt;
var squareHeight:Number = 340.2;
var buttons:Array = new Array(this.faith, this.social, this.ability, this.age, this.orientation, this.ethnicity, this.sex);
var txts:Array = new Array(\"faithTxt\", \"socialTxt\", \"abilityTxt\", \"ageTxt\", \"orientationTxt\", \"ethnicityTxt\", \"sexTxt\");
var tweens:Array = new Array();
for (MovieClip in txts) {
txts[MovieClip]._alpha = 0;
}
for (i=0; i<buttons.length; i++) {
buttons[i].onRollOver = function() {
var current:MovieClip = this;
circle.onEnterFrame = function() {
if (this._currentframe == 20) {
delete this.onEnterFrame;
delete circleTxt.onEnterFrame;
current.txt._alpha = 100;
}
};
noScale(circleTxt);
txtName = current._name+\"Txt\";
current.txt = this._parent.attachMovie(txtName, txtName, this._parent.getNextHighestDepth());
current.txt._alpha = 0;
circle.txtHeight = circle.active.txt._height/2+40;
var oppX:Number = Stage.width-this._x;
var oppY:Number = Stage.height-this._y;
if (oppX-227.8<=20) {
var difference:Number = Math.abs(20-(oppX-227.8));
oppX += difference;
} else if (oppX+227.8>=Stage.width-20) {
var difference:Number = Math.abs(780-(oppX+227.8));
oppX -= difference;
}
if (oppY-172.1<=20) {
var difference:Number = Math.abs(20-(oppY-172.1));
oppY += difference;
} else if (oppY+172.1>=580) {
var difference:Number = Math.abs(580-(oppY+172.1));
oppY -= difference;
}
circle.active.txt._x = oppX;
circle.active.txt._y = oppY;
TweenLite.to(circle,1,{frame:20});
TweenLite.to(circle,0.5,{_height:circle.txtHeight});
TweenLite.to(circle,1,{_x:oppX, _y:oppY, ease:Quint.easeInOut});
TweenLite.to(circleTxt,1,{_alpha:0});
TweenLite.to(this,0.5,{colorTransform:{tint:0x99ff00, tintAmount:0.5}});
for (MovieClip in buttons) {
delete buttons[MovieClip].onEnterFrame;
if (buttons[MovieClip] != this) {
TweenLite.to(buttons[MovieClip],0.5,{colorTransform:{tint:0xffffff, tintAmount:0.9}});
TweenLite.to(buttons[MovieClip]._line,0.5,{colorTransform:{tint:0xffffff, tintAmount:0.9}});
}
}
};
buttons[i].onRollOut = function() {
removeMovieClip(this.txt);
circle.onEnterFrame = function() {
if (this._currentframe == 1) {
delete this.onEnterFrame;
delete circleTxt.onEnterFrame;
}
};
noScale(circleTxt);
TweenLite.to(circle,0.2,{_height:173});
TweenLite.to(circle,0.5,{_x:Stage.width/2, _y:Stage.height/2});
TweenLite.to(circleTxt,1,{_alpha:100});
for (MovieClip in buttons) {
buttons[MovieClip].onEnterFrame = function() {
moveButtons(this);
controlButtons(this);
};
TweenLite.to(buttons[MovieClip],0.5,{colorTransform:{tint:null, tintAmount:0}});
TweenLite.to(buttons[MovieClip]._line,0.5,{colorTransform:{tint:null, tintAmount:0}});
}
};
buttons[i].onEnterFrame = function() {
moveButtons(this);
controlButtons(this);
};
buttons[i]._order = (360/buttons.length)*1000+(i+1);
buttons[i]._linedepth = buttons[i].getDepth()-1000;
}
function noScale(mc) {
mc.onEnterFrame = function() {
this._yscale = 10000/this._parent._yscale;
};
}
function moveButtons(e) {
var lineName:String = new String(e._name+\"line\");
var lineMC:MovieClip = createEmptyMovieClip(lineName, e._linedepth);
with (lineMC) {
beginFill();
lineStyle(2,0x000000,100);
moveTo(e._x,e._y);
lineTo(Stage.width/2,Stage.height/2);
endFill();
}
e.rotation = Math.atan2(e._y-Stage.height/2, e._x-Stage.width/2);
e._line.dist = Math.sqrt(Math.abs(e._x-Stage.width/2) ^ 2+Math.abs(e._y-Stage.height/2) ^ 2);
e._line = lineMC;
e._anglePhase = (angle+e._order)/Math.PI*2.8;
e._x = originX+Math.sin(e._anglePhase)*radiusX;
e._y = originY+Math.cos(e._anglePhase)*radiusY;
}
function controlButtons(e) {
angle += speed;
if (angle>=360) {
angle -= 360;
}
}
没有找到相关结果
已邀请:
1 个回复
久纳禾澎
,所以如果我用ѭ6substitute代替它似乎很有效。奇。